Sorry – This Adobe Captivate 4 widget has retired. If you are looking for Adobe Captivate widgets for newer versions follow this link. If you are still using Adobe Captivate 4 then it might be time to consider an update – click here to read more about the current version of Adobe Captivate.
I have recently had quite a lot of issues with Adobe Captivate 4 SWFs imported into other Adobe Captivate 4 SWFs. In a lot of cases it seems like the imported animations start playing even though they could be on slide 10 of the “master project”. When you launch the “Master project” you could also hear a lot of weird clicking going on making the whole project unstable.
I have tried everything possible to fix these projects-gone-bad but it seems like there is no solution once it’s screwed up. I even used the general lifesaver of copying all slides from my project to a blank project in order to remove any weird behaviour stuck behind the scenes, but that didn’t work either.
Due to this I have now created this Loader Widget for Adobe Captivate 4. Basically you insert the Adobe Captivate Widget on a slide and you define the filename that it should load in the widget parameters. The advantage of using this Loader Widget is that loaded animations are separated from the main Captivate SWF by the Flash loader layer. Another benefit is that your animation will not be loaded until the user opens the actual slide, which means that you wont get any occurences of fully played animations when you reach slide 10 of your project. Finally if you need to change anything in the external animation there is no need to open the Master project again – just update the external file and that’s it.